Féileacán media
Selected PRESS
CLIPPINGS for the show:
Technology shows
flair in dealing with disability.
Irish Times 6 June 2003
By KARLIN LILLINGTON / 927 words / English / (c) 2003
Playing around with an "avatar" a computerised,
animated character which can represent you onscreen
in cyberspace, and that you control - is pretty cool
stuff. It's especially cool when you are a kid in a
wheelchair, and the avatar lets you move and dance and
interact with other friendly avatars up on a giant screen,
and even gives you the chance to perform onstage before
an audience.
The avatars - in this case, giant butterflies - are
part of an unusual project at Dublin's Central Remedial
Clinic (CRC) called Feileacan ("butterfly"
in Irish), which combines complex human/machine interfaces
and virtual reality computer graphics tools. Controlled
by modified joysticks and microphones that will respond
to gentle blows rather than voice commands, the children
and their butterflies will be
part of a networked dance performance at the Seventh
Annual European Disability Conference in Dublin, August
31st to September 3rd. Feileacan is just one way in
which computers and kids with disabilities are being
brought together by an Irish-based, international collaboration
between leading technologists and health care professionals.
They're teaming up to find more creative ways for young
people with disabilities to learn and interact.
"Our mantra is that we want to expand human potential
through innovation, and we really believe that every
person deserves to benefit from technology," says
Mr Gary McDarby, a researcher with Media Lab Europe
(MLE), the Dublin spin-off of the Massachusetts
Institute of Technology's Media Lab. MLE and the CRC
are partnering with New York University, London media
and idea incubation centre Smart Lab UK, and New York's
Montefiore Hospital.
Children at the CRC are trying out a range of technologies
along with kids from three Irish schools for children
with disabilities: Scoil Mochua in Clondalkin, St Gabriel's
School in Limerick and St Clare's School, Ennis. Ms
Kate Brehm, researcher with NYU's Center for Advanced
Technology, says the avatars offer a kind of "virtual
puppetry" that lets children control their onscreen
characters with the same techniques needed to manoeuvre
their wheelchairs.
"This is quite an innovative and flexible set of
learning projects," says Mr Ger Craddock, manager
of technical services at Dublin's Central Remedial Clinic.
The clinic children have workshops to use the technologies
twice a week, he said, and because of the interactive
nature of the projects, are meeting children they otherwise
would rarely, if ever, see. Another virtual interactive
world, called Still Life, uses mind-calming virtual-reality
"energy orbs" to improve co-ordination and
concentration. A child can sit or stand before a computer
screen holding a sensor-filled orb (a large ball) in
each hand - one orange, one yellow. On the screen are
two swirling energy fields, one orange and one yellow.
The computer senses where the orbs are in the child's
hands, and tracks their movement across the screen.
The child tries to remain still while moving the ball
to match its energy force on screen. When that happens,
there's an explosion of colour, and slowly, a large
puzzle piece appears. Gradually, a jigsaw of an otherworldly
landscape begins to fill the screen.
"There's a lot of sophisticated technology behind
what looks like a very simple interface. This is really
looking at computer vision in a new way," says
Mr McDarby. The game requires a complex tracking mechanism,
the ability to monitor feedback from multiple sensors,
and
intelligence to filter out background colours that could
be incorrectly read as the two orbs. Several other projects
are in the works. Researchers have set up a basic webcam
network between the CRC and the three schools, for example.
So far, the network lets children
in the two Dublin locations to talk to and see others
in Limerick and Ennis. The network is limited by the
slow speed of the internet link, which is dial-up access
in each location except the CRC, which is on ISDN. Surely
an ideal project for a broadband operator in Dublin,
Ennis and Limerick?
The projects demonstrate how technology can be put to
work alongside people with disabilities to create a
more inclusive world. That's the theme behind the conference
at the end of summer, when professionals from around
the world will come to UCD to discuss assistive
technologies and how they might do even more in the
future. You'd think this would be the ideal year for
Dublin to host such a conference, as it is the European
Year of People with Disabilities as well as the year
when the Republic will host the Special Olympics World
Games.
But Mr Craddock says the organisers face extra challenges
precisely for those reasons. Many firms are sponsoring
the Olympics and haven't the budget to support the conference,
and news about the conference is hard to hear above
the publicity for the Games. And the Government says its budgets are also tight. The organisers could
use some industry help to sponsor elements of the conference,
from keynotes to individual sessions to lunches. They
also need a sponsor to publish the proceedings, which
will go to libraries around the world. They also have
a major exhibition of assistive technologies at UCD's
O'Reilly Hall that will be open to the public during
the conference, and have spaces for additional exhibitors.
More information at www.atireland.ie/aaate,
or contact Mr Craddock at graddock(at)crc.ie,
or (01) 805-7523. klillington(at)irish-times.ie Karlin's
tech weblog:
http://radio.weblogs.com/0103966.
Virtues of virtual
dance.
Irish Times
2 September 2003
1,351 words / English / (c) 2003
A computer program can enable people with disabilities
to 'dance' on screen, with health and artistic benefits,
writes Michael Seaver
'We're just going to try a little experiment,"
says a voice in a broad Nobber accent, the speaker's
head disappearing into a mass of cables coming out of
the back of a computer. Dancers are standing watching,
hands on hips. Eventually they go back to rehearsing
moves. In another corner are three Americans, recently
arrived in Ireland, who are editing sounds and tweaking
visuals on laptops. In the middle a lone figure hunched
over another laptop types instructions and glances up
at the results on a video projection. I'm sitting in
the middle of
this, watching the worlds of science and dance collide.
The location is MediaLab Europe, in what used to be
the Guinness Hop Store in Dublin, and the rehearsal
is for Counterbalance, a dance project made up of able-bodied
and disabled dancers. They will perform tonight at the
O'Reilly Hall in Dublin, at the opening of Shaping the
Future, the seventh conference of the Association for
the Advancement of Assisted Technology in Europe. Counterbalance
is just part of a performance that brings together projects
in development at MediaLab Europe, CAT Lab in New York
and SMARTlab in London and applies them in a performance
context.
The "little experiment" has worked, and we
can now see projections on two big screens. Canadian
Robert Burke boots up Still Life, a computer program
he has developed at MediaLab that tracks the motion
of two orbs, which in reality are two oversized tennis
balls. The result is amazing. A camera is focused on one of the dancers holding
the orbs; this image is projected onto the screen, but there are
also two shimmering lights that flit about it. The dancer
"catches" these with the two orbs, and her
image freezes and dissolves into a picture of a landscape,
only to reappear when she moves again. "I wrote
the program over a few days," says Burke, "and
then developed it further with people in the Central
Remedial Clinic. The idea was to find a way to make
physiotherapy a bit more interesting. A lot of the time
people have to do monotonous movements every day as
part of their physiotherapy, so this program means they
can move their arms by chasing the light around the
screen and have fun while exercising." He is working
on a permanent version for the clinic that will be intuitive
enough to be used by physiotherapists with no computer
or technical training.
Burke is part of a group at MediaLab called Mind Games,
which works on a number of projects in body and movement
awareness. Relax To Win is a computer game controlled
by sensors that monitor stress levels through measuring
pulse, breathing and temperature. Your character in
the game is in a race but moves faster the more relaxed
you are - so, unlike conventional, tension-inducing
computer games, it forces players to reduce their stress
levels. Similarly, Breathing Space used breath sensors
to move a character in a race, changing speed with the
amount of breath used. As it can differentiate between
deep diaphragmatic breathing and shallow breaths, children
unable to move their bodies can control a character
in a video game, so experiencing and controlling movement.
"The most ambitious program we are developing is
called Brain Child, which is for children who would
be unable to use a joystick or any other input device.
We use an EEG interface that monitors brain activity.
If you move your right hand the brain will create electric
signals that we will monitor. But if you just think
about moving your right hand we can pick up about 50
per cent of the same signals. In other words it is technically
possible to visualise motion, so you can make a computer figure move a certain way just by thinking
about it."
So far Mind Games has been collaborating with organisations
such as the Central Remedial Clinic and the Higher Education
Authority; now it is moving into performance and, by
working with the Counterbalance project, applying the
ideas to both dance and disability. "The process
of working with the dancers has been great because it's
pushed us into new directions," says Burke.
Cathy O'Kennedy, a choreographer and self-confessed
technophobe, asked him if it was possible to track movement
rather than objects, so he went back to the program
and made some changes. "For us the ability to track
free movement unhindered by objects was important,"
she says, "and since we are working with people
with disabilities the possibility to track even the
smallest movement was just as important." A driving
force behind uniting dance, disability and technology
is Lizbeth Goodman, director of the SMARTlab Digital Media Institute
for Site-Specific Media, Performing and Digital Arts.
"I have always been interested in this type of
work. I did a lot of volunteer work with deaf children
many years go, but my first professional job after my
PhD was with the BBC, making interactive drama, and
the first thing we did was look at multimedia and how
deaf and blind people respond to it.
"About six or seven years later I was heading up
a PhD programme for artists using technology, and two
of my students who were both dancers were doing research
on dance and phenomenology. One had a severe neurological
condition and the other had had an accident, which meant
that they were both in wheelchairs around the second
year of their PhD. By the time they finished they were
not able to move freely at all. "The focus of the
group began to change in response to that, and a major
focus of our work became the creating. We then began
developing virtual puppets or avatars that could move
in a virtual space." She worked with the Mind Games
group and Brian Duffy of MediaLab on the avatars and
has developed a performance with a group from the Central
Remedial Clinic.
Kate Brehm, of CAT Lab in New York, has worked with
group of Irish teenagers on a butterfly puppet that
will also "perform" at tonight's show. "There
will be two groups," she says, "one performing
live in the O'Reilly Hall and another in the MediaLab
building. The performance will be beamed to the group
at MediaLab, which will control the butterfly puppets
that are projected behind the group dancing. In this
way they can interact and even control the performance.
"We have worked with sound montages that will also
interact with [the traditional group/] Kila, who will
be performing live for the dance. The long-term benefits
for this technology lie in its ability to bring people
together from different parts of the world and allow
them to perform together, and it's our aim to integrate
this technology into children's hospitals and schools."
The Shaping the Future conference has offered Counterbalance
an opportunity to relaunch. "The impetus came from
a colloquium for members of Project arts centre last
year, where discussion arose about whether education
or community arts work could be cutting edge,"
says O'Kennedy. "I argued that the words 'community', 'education' and 'cutting
edge' were not mutually exclusive and afterwards began
reminiscing with Colm O'Briain about the Counterbalance
project that had happened in the mid-1990s under the
auspices of Very Special Arts at City Arts Centre.
He then heard about the Shaping the Future conference
and saw it as a possibility to regenerate Counterbalance."
The interaction with MediaLab has enabled Counterbalance
to expand its existing model and look at different ways
of moving, but the two-pronged approach of workshops
and performances remains. One is facilitative and offers
a space to explore integrated dance experiences; the
performances, with smaller groups, allow audiences to
witness movement, both real and virtual, through bodies
that they might not normally consider watching.
Counterbalance will perform at Riverbank Arts Centre
in Newbridge on September 27th and in Castlebar on November
15th.
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