Creative Industries:
Anima Obscura
Wednesday
10 December, 6pm
WSIS Awards Show, PALEXPO HALLS, GENEVA
'Anima Obscura' presents a vibrant world of
mad inventors and their rebellious creatures, vying for the
power to control their own images in a rich 3d world.
Co-produced by SMARTlab (UK)
&Fluxusdance/Counterbalance Disability Arts Ireland.
Written, directed and performed
by Lizbeth Goodman (SMARTlab), featuring dancers Bobby Byrne,
Audrey Murphy and Jennifer Fleenor; choregraphed and co-directed
by Cathy O'Kennedy, with STILL LIFE responsive screens by
Rob Burke et al (MLE) and with 3d animations created by SMARTlab
and brought to life by the MindGames Group of Media Lab Europe
(Phil McDarby et al) + a special appearance by Josie the Robot
(made by Brian Duffy of MLE) and a cameo by NYU/CATlab Chris
Bregler's 2d TRUST & HOPE animations too...
with original songs performed
in Irish by KILA (www.kila.ie)
and with integrated musical scores by Nick Ryan (BBC/SMARTlab).
Anima
Obscura integrates live counterbalance movement
and wheelchair dance with responsive screens, biosensor input
systems and 3d graphic character interactions with music,
morphing and more... to tour Ireland, England, and the USA
in months to come...
Anima Obscura refocuses
the lens of the camera on the living being interacting with
mediated representations, and devises new strategies to reach
beyond and through the screen in the digital age.
The project aims to bring live and mediated
performance together in an immersive installation environment
that prioritises issues of audience perspective and agency.
Anima Obscura is a multisite media space for
sharing real-time visual and acoustic experiences, linking
together physically dislocated but experientially unified
performance environments.
Anima Obscura will:
The key innovations in the Anima Obscura system
are:
To do this we will run a set of experiments
in different environments at the base of SMARTlab. There,
we will apply new forms of streaming video and audio technologies
in a stage and rehearsal space context.
We are developing customised solutions of multichannel
video and audio capture technology for building panoramic
sets online, and are experimenting with projection technologies
and video broadcasting.
We are looking for collaborators to further this project.
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