University of East London
Creative Industries:

Anima Obscura

Wednesday 10 December, 6pm
WSIS Awards Show, PALEXPO HALLS, GENEVA

'Anima Obscura' presents a vibrant world of mad inventors and their rebellious creatures, vying for the power to control their own images in a rich 3d world.

Co-produced by SMARTlab (UK) &Fluxusdance/Counterbalance Disability Arts Ireland.

Written, directed and performed by Lizbeth Goodman (SMARTlab), featuring dancers Bobby Byrne, Audrey Murphy and Jennifer Fleenor; choregraphed and co-directed by Cathy O'Kennedy, with STILL LIFE responsive screens by Rob Burke et al (MLE) and with 3d animations created by SMARTlab and brought to life by the MindGames Group of Media Lab Europe (Phil McDarby et al) + a special appearance by Josie the Robot (made by Brian Duffy of MLE) and a cameo by NYU/CATlab Chris Bregler's 2d TRUST & HOPE animations too...

with original songs performed in Irish by KILA (www.kila.ie)
and with integrated musical scores by Nick Ryan (BBC/SMARTlab).

Anima Obscura integrates live counterbalance movement and wheelchair dance with responsive screens, biosensor input systems and 3d graphic character interactions with music, morphing and more... to tour Ireland, England, and the USA in months to come...

Anima Obscura refocuses the lens of the camera on the living being interacting with mediated representations, and devises new strategies to reach beyond and through the screen in the digital age.

The project aims to bring live and mediated performance together in an immersive installation environment that prioritises issues of audience perspective and agency.

Anima Obscura is a multisite media space for sharing real-time visual and acoustic experiences, linking together physically dislocated but experientially unified performance environments.

Anima Obscura will:

  • Be lightweight and highly portable
  • Operate in real-time
  • Be highly immersive
  • Have a sensor-enabled panoramic visual and acoustic display system

The key innovations in the Anima Obscura system are:

  • Mobility of intelligent immersive displays
  • Collaborative awareness support for dislocated audiences

To do this we will run a set of experiments in different environments at the base of SMARTlab. There, we will apply new forms of streaming video and audio technologies in a stage and rehearsal space context.

We are developing customised solutions of multichannel video and audio capture technology for building panoramic sets online, and are experimenting with projection technologies and video broadcasting.
We are looking for collaborators to further this project.




The SMARTlab Digital Media Institute, University of East London, Docklands Campus, 4-6 University Way, London E16 2RD
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