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VIP - Virtual Interactive Puppetry
The VIP project aims to create a user-friendly
interface and portable technology system to allow disabled
dancers and others with limited physical mobility to regain
or construct a new sense of empowerment through virtual movement
with puppets and people in real time and space. The system
is modular, and has many different user outcomes and distribution
opportunities. It is scaleable, and can be used in full or
in part, depending on the total performance or experiential
outcome desired.
• Construct a new performance environment
and platform for virtual interactive puppetry: the CASS system
(collaborative augmented stage set).
• Enable collaborative distributed
performance over distance in synchronous and asynchronous
modes.
• Create frameworks for collaborative
awareness in distributed performance spaces linking audiences
and performers.
• Apply multi-modal interfaces for
capturing body expressions to be used for creating 'liveness'
in telematic puppets.
• Develop a series of prototype systems
enhancing visceral awareness and connections of performers
and audiences, informing interaction and performance over
distance.
The original planning of the project conceived
of a sequence as follows:
1 Puppeteering and playing with 'input'
puppets generates motion and tactile information.
2 Video-based gesture-capture tracks hand motions.
3 Encoding and mapping onto a virtual actor ('vactor')
.
4 Projection and re-embodiment of 'vactor' into a physical,
full-size animatronic puppet.
5 Performance with animatronic puppet in smart stage,
testing collaborative awareness of participants at each
VIP location.
The collaboration Partners in VIP early
development included:
The SMARTlab Digital Media Institute , Jakub Segan of Bell
Labs, Media Lab Europe, UCL VRCentre, CATlab NYU, FhG/FIT,
UniS AI Lab/CVSSP, NYU Tisch School of the Arts, V2 Lab, and
EPFL.
In the testing of ideas, the Butterfly Project
was born. This project brought in a new collaboration partner,
BBC Imagineering, and focussed in on the role of interactive
music and dance with animated and robotic puppetry interfaces.
The collaboration team that brought the
Butterfly Project and its first performance, the Flutterfugue,
to life, was:
The SMARTlab, NYU CATlab, MLE Dublin, and
BBC Imagineering.
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