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Who's who?
Jacquelyn Ford Morie (ICT.USC)
Jacquelyn has worked in both animation and visual effects entertainment (Disney, Rhythm & Hues Studios) as well as with developing virtual environments in government-sponsored research laboratories. The proposed 'Memory Stairs Project' is an artistic virtual environment installation embodying the tools and techniques she plans to develop to create extremely compelling virtual worlds The 'Memory Stairs Project' aims to begin to answer the key question ”does virtual reality really have a unique language” by examining the vocabulary and grammar in development. Jackie is known in Siggraph circles and in the computer graphics community as ‘the grandmother of Virtual Reality;. She is completing her PhD with SMARTlab in Spring 2007, at which point she will join the faculty ‘proper’.
Ruth Gibson (IGLOO)
Ruth Gibson is co-director and founding member of Igloo. She performs with other companies including Gaby Agis & Co, Susan Kozel & Mesh, Gary Rowe & Gorgeous.
Igloo?s artistic concerns lie with visual images, created by movement and affected by viewers to unfold interactive animated performance. Igloo continue to lead the field of dance and technology pioneering a new genre for theintegration of complex software and realtime cameras for use in theatrical productions and installations. Igloo break new ground in that the imagery, movement and music in their work, whether CdRom, DVD, web based or hybrid performance are all balanced through the technology. Uniquely they develop their own software tools and methods of working and presenting. Their innovative methodologies for combining creative artforms create emergent technologies bringing theatrical experiences to new audiences.
Bob Stein (the Night Kitchen)
Bob Stein, founder and CEO of Night Kitchen, has long been a multimedia publishing pioneer and entrepreneur. As founder and creative director of The Voyager Company, he led the development over 13 years of more than 300 titles in The Criterion Collection, a series of definitive films on videodisc, more than 100 CD-ROM titles, 75 titles in the Expanded Book series, and the Expanded Book Toolkit, a precursor of Night Kitchen's TK3 Author.
Jason Roks
Jason Roks is recognized across North America for his networking and digital media distribution acumen, and for his ingenuity in predicting and leveraging new directions on the Internet and other communications technologies.
He has been featured in Wired, Time, Maclean's, Saturday Night, Yahoo! Internet Life, Shift, Macworld and Silicon Alley Reporter for his insights on new media economies, digital media distribution , file-sharing, online communities, social networks, piracy, copyright and intellectual property. He has presented his ideas at numerous conferences, including International New Media Festival, Digital Coast Reporter, MB5 New Media Visionaries, KMDI, nextMEDIA, MacWorld and iWorld.
Consulting to software and media companies, Jason provides expertise in digital media distribution, content management systems, adaptive business modeling, rights management, online guerrilla marketing and emerging technologies. His projects have included a p2p content distribution model; media casting models; terminal and network computing solutions; social networks; community and organizational knowledge management systems; and broadband and wireless infrastructures.
As Emerging Technology and Digital Distribution Analyst to the CBC, Jason played a key role in identifying and developing a cost effective national bandwidth infrastructure; establishing its VoD services; and prototyping ZED's Ambient Television initiatives. Through producing the New Media Business Alliance's 2006 iSummit, Jason identified and introduced emerging trends in digital media. Recently Jason was instrumental in defining the digital direction for Independent World Television as CTO, Digital Director and he continues to provides digital distribution solutions to the broadcast industry.
Jason is a founder of wirelesstoronto.ca , an active participant of the Barcamp movement and is a long standing member of CFC Lab's technical advisory council. Jason is currently researching and developing social networks, xmlTV and metaphors for visualization of meta data. Jason studied philosophy and business at the University of Western Ontario and is a multiple award-winning software and new media developer.
Tom Donaldson (PENCIL)
Pencil Technologies Ltd is an ethical for-profit company whose mission is to alleviate poverty, improve education and strengthen the voice of the world's rural poor. It was founded in 2005 by Tom Donaldson, an inventor and mobile applications researcher.
Pencil focuses on innovating entirely new communication technologies specifically for those parts of the world that might otherwise be left on the wrong side of the digital divide. Our target is mainly Sub-Saharan Africa and South Asia at present, but we work with anyone that can benefit from what we do.
Pencil is a small enterprise, focused on bringing the right partners together to make a real difference in heath, education, poverty and quality of life. We may be small, but we think big.
Susan Kozel (MESH)
Susan is the Principal Research Fellow (designate) in Human Movement and Technology, due to join the Senior Faculty in a more substantial iteration in 2007, and currently beginning her formal work with the new SMARTlab at UEL as a PhD supervisor and project collaborator. She was one of the original INMPR Researchers back in the late 1990s, and has remained active in our work ever since. She is a dancer, choreographer and philosopher working at the interface between live performance and digital technologies. She is the director of Mesh Performance Practices, a company devoted to creating new performance ecosystems across real and virtual bodies. She is currently an Associate Professor at the School of Interactive Arts & Technology (SIAT) at Simon Fraser University in Vancouver, Canada and a visiting fellow with the SMARTlab Centre at University of East London. Her collaborative work has taken the form of responsive performance, interactive installation, wearable computing, and motion capture. She has published widely, and her work has been shown in many countries. Her book “Closer: performance, technologies, phenomenology” will be published by The MIT Press in 2007.
Chris Hales
Christopher took his MA in Interactive Design from the Royal College of Art and began his PhD studies there. He transferred to work with Dr Lizbeth Goodman at UEL a year ago, in order to bring a deeper appreciation of the interactive film as independent genre worthy of its own 'generic status' and analysis, both theoretical and practical. Chris has made some 12+ interactive films as part of his research, and has published a number of articles and book chapters along the way. The focus of the final year's research has been on weaving together the observations gleaned from the experience of making this large and internationally renowned body of work, and applying relevant theoretical and cultural frameworks and methodologies. Chris is widely published and well known on the interactive media lecture circuit. He is now conducting post-doctoral research at the SMARTlab in the area of Interactive film, and is preparing his first full length book on the subject.
Esther MacCallum-Stewart
Esther MacCallum-Stewart is a Post-Doc Research Fellow at SMARTlab, joining the Microsoft Community Affairs funded project on IT for Development, as sub-editor and research associate for related publications in this domain. Her work beyond this project investigates digital narratives, in particular the relationship between history and popular cultural representations through games, online resources and interactive media. Her research has investigated the relationship between digital narratives and warfare in the Twentieth Century, with a strong emphasis on how history becomes mythologized through cultural representations. She has published chapters on the representation of war in computer games and online role playing games, including chapters in a forthcoming anthology on World of Warcraft for MIT Press.
More recently Esther’s work has also begun to look at the ways in which people create imaginative spaces within digital worlds, looking at issues of agency within games and how players attempt to reinvent games by creating their own spaces and stories within them. In particular this looks at the way online gaming has dramatically increased the social creativity that goes on within play spaces.
Since 2002, Esther has run the pioneering weblog ‘Break of Day in the Trenches’ (http://www.whatalovelywar.co.uk/war); one of the first academic research weblogs in the country. The site documents her ongoing research, notes, commentary and resources, and has recently split to contain the sister site GlodnEpix (http://www.whatalovelywar.co.uk/glodnepix), which compliments her work into digital narratives
Lizbeth Goodman
Lizbeth Goodman is Director of the SMARTlab Digital Media Institute and Magic Gamelab at UEL. She is also Director of Studies for the UEL practice-based PhD programme in Digital Media & Informatics: a cohort of 32 professional new media artists and engineers conducting collaborative research into the transdisciplinary fields of technology development and art, e-health, e-inclusion, haptics and ‘artsci’. Her main field of speciality is the creation of learning games developed WITH, not only for, people with disabilities and ‘non-standard gamers’.
She is also heading up the UrbanBUZZnet programme- the live events and social networking forum for the UK’s Building Sustainable Communities Programme.
Lizbeth was previously founder and Director of the SMARTlab Centre at Central Saint Martins College of Art & Design (2001-5). In an earlier incarnation, she founded and led the INMPR (Institute for New Media Performance Research) at the University of Surrey, following on from eight years leading the BBC Open University's multimedia research teams in Shakespeare, Drama, Gender Studies and Literature. She has worked extensively for the BBC as a researcher, writer and presenter of Learning and Arts/Media: some of her pioneering work in multimedia perspective-driven drama and theatre games won awards and sold as ‘bestsellers’ through Routledge and BBC Worldwide in the 1990s. She is also a regular reviewer/ validator for many independent courses, publishers and broadcasters, and for major funding bodies and award panels internationally.
Lizbeth is the author and editor of some 13 books including a range of titles on best practices in media and technology tools creation, the implementation of live and online theatre games, women and theatre, the arts, representation and creativity. She has also written and produced many educational convergent media packages, including CD ROMs and video/media packs, games, and online performance events, including the Extended Body Project. She was PI of the successful SMARTshell Project (creating innovative tools for synchronous and asynchronous online/integrated performance and learning), and of the Virtual Interactive Puppetry Project, the British Council's Cultural and Media Studies development programmes in North Africa, and the European Commission's RADICAL project (Research Agendas Developed in Creative Arts Labs). She is currently heading up the networking project - the BUILDnetwork - for the Building Sustainable Communities Project run by UCL with UEL, and is advising on Framework VII funds for Art/Science. She is Chair of the Wellcome Trust’ s SciArt Panel, and regular judge of international art/science/technology panels. For NESTA, she is Exec Director of the Legacy Projects in Learning and in the Fellowship Programme for Technological Innovation.
Lizbeth founded the Trust Project in 2001 and has helped it to grow and find sponsorship (with BBC R&D, Singapore Gamelab, NYU, The Carl Sagan Trust and Children’s Health Fund, NESTA, et al) in many cultures over the years. She works with an international team and with Dr Brian Duffy, who is co-PI for the haptic and robotic/assistive technology components of that worldwide Children’s health and rehabilitation game project. She is Founder and President of the SafetyNET project, which seeks to eliminate the impact of domestic violence globally. Safespaces.net using new technology ltd is the 501c3 organisation based in New York, which hosts the SafetyNET Project and its related charitable and community outreach activities.
She is currently the editor of the new MIT Press series: Emergenc(i)es, focusing on best practices and future inventions in technology serving education and culture. One of the first titles, due out in Spring 2007, is a review of the Microsoft Clubtech Project on game innovation for underprivileged young people- by Lizbeth Goodman and Akhtar Badshah (Sr Director Community Affairs, Microsoft).
Professor Goodman won the Lifetime Achievement Award for volunteer service to women and children in 2003, and has just been named Microsoft Community Affairs Senior Research Fellow in Creative Technology Innovation.
Leslie Hill (Curious)
Leslie is Principal Research Fellow in Performance Technologies with SMARTlab, and our co—Director of Studies for the Practice-based PhD Progamme. She is also Director of Curious. Curious was formed in 1996 and has produced over 30 projects, which have been shown and exhibited widely by such venues as the Sydney Opera House, the British Council Showcase at the Edinburgh Festival and Artist Links, Shanghai. Company directors Leslie Hill and Helen Paris are artists working in performance, video and film, known for their edgy, humorous interrogations of contemporary culture and politics, work which has been called ‘as smart as it is seductive’. Their new DVD, Lost & Found, a collection of three short films, is now commercially available. Hill and Paris’s book, The Guerilla Guide to Performance Art: How to Make a Living as an Artist is published by Continuum. Their new book, Performance and Place is published by Palgrave Macmillan. Leslie Hill is a NESTA Dream Time Fellow.
Ron Edwards
Ron Edwards is the co-founder and CEO of Ambient Performance, a UK based company specializing in mobile and virtual world technology applications for the enterprise. Ambient Performance is the European distributor for Forterra Systems OLIVE virtual world platform.
Përparim Rama (4M Group)
Rama has a degree in Architecture from South Bank University, a Postgraduate Degree in Architecture from UEL and a Masters degree (with Distinction) in Architecture/Computing and Design from Centre for Evolutionary Computing in Architecture - University of East London.
Rama is a graduate member of Royal Institute of British Architects. Rama teaches at Nottingham Architecture University, he is a regular visiting critic and visiting tutor at University of East London (UEL) and the Architecture Association. Rama is a member of the 'Centre for Evolutionary Computing in Architecture' and an innovations fellow of SSSP (Smart Solutions to Spatial Planning.) He is a founder/director of 4M Group LTD since 2004.
Recent professional projects include the design and regulating plan for ‘Qendra1’ the Prishtina – Kosova city centre, developing evaluating tools for urban design and architecture for London Municipalities - Newham and Tower Hamlets, Large scale mixed use development in Prishtina comprising of a 5* Hotel, 2no 42 floors Office Towers, a residential tower, largest retail centre in Balkans and a series of high end residential and commercial projects in London.
Rama’s work has been published on:
2007 - E&F design magazine, ‘Generative Architecture’
He has been a guest in radio programs:
2005 RAI 3, ‘rebuilding cities after the war’,
2006 BBC international - Albanian section, ‘Urban Planning’
2007 BBC international - Albanian section, ‘Future cities’ TV programs:
2004 RTV 21, ‘Architecture futures’
Lucy Hooberman (BBC)
I work at the BBC on a range of innovation and development projects - the last and most visible of which is the BBC's blog network. I am also writing and advising on Local to Global issues sometimes described as Glocal! I am a media, digital media and social media practitioner and innovation leader with experience of both the Independent Sector and the BBC. I also facilitate groups at the BBC particularly when several different departments need to work together! BM (before Media) I helped set up Red Wedge - a cultural movement designed to get young people to register to vote - an early project in collaboration, innvoation and cultural industries! I also produced the first video movie made by a cooperative and shown on C4 and via the BFI. My most recent voluntary work was acting as an advocate for user-centred and patient-lead innovation at the Development Forum for the Guys and St Thomas' Charitable Foundation.
Sara de Freitas (SGI)
Sara is currently a research director of the Serious Game Institute in Coventry. Sara set up her research consultancy in 2005 - Innovatech LLP - through which she works as a consultant with the UK Joint Information Systems Committee e-Learning Development Programme in the Innovation Strand, exploring the applications and developments of innovative technologies upon post-16 learning.
In 2003 Sara founded the UK Lab Group, which brings the research and development community together to create stronger links between industrial and academic research through supporting collaborative programmes and for showcasing innovative R&D solutions for the knowledge economy.
Her current post involves managing research into synchronous audiographic conferencing (the Centre for Distance Education-funded MoSAIC project) and working on the JISC-funded MyPlan project (which extends the work started in L4All). She is also working on the Department for Trade and Industry - part funded - Serious Games project (with Blitz Games (TruSim), Vega Group PLC and the Universities of Birmingham and Sheffield. Previously she was project managing the development of a personalized portal system (the L4All project) for supporting the career and educational choices of lifelong learners in London, and managed the London Knowledge Lab.
Sara publishes in the areas of: serious games research and development; pedagogy and e-learning and change management and strategy development for implementing e-learning systems. She is also on the editorial board of an international journal, sits on international conference boards and supports ICT and educational initiatives in the developing world.
Pascal Wattiaux (Disruptive Play)
Pascal Wattiaux is currently working with Disruptive Play and he is a founding member of GLAM academy / Games like ltd.
Pascal Wattiaux is Senior Consultant to LOCOG, and until very recently was the Director of Technology for the London 2012 games, and CEO of LOCOG (the London Organising Committee for the Olympics Games). His vast Olympic experience stretches back to 1988 when working for Andersen Consulting where he was director of a project for the 1992 Winter Olympics in Albertville. As Director of Technology for the International Olympic Committee (1996-1999) Pascal was responsible for the co-ordination of the technology departments of summer and winter Games, starting just after the Atlanta 1996 Games.
As Senior Vice-President of digital media company, Quokka, Pascal worked on optimising real time publishing of live events such as the Americas Cup and the Sydney Olympics on the internet, broadband platforms, wireless platforms and interactive TV. In his previous roles Pascal has been Group CIO at Pinault-Printemps-Redoute, a senior manager at Price Waterhouse and Director for International Operations at Reebok International. He has been located in his native France, Switzerland, USA and now in London. Pascal has a Masters degree with majors in telecommunications, computer science and electronics from Ecole Nationale Supérieure des Télécommunications in Paris.
Kristina Nyzell (Lego Serious Play/Disruptive Play).
Kristina is currently working with Disruptive Play and he is a founding member of GLAM academy / Games like ltd. Kristina Nyzell is the former head of club and community development LEGO Systems A/S where she managed a global physical and virtual subscription based outreach program for children in the age group 5 to 15, neighborhood club progammes as well as the “windows” to LEGO fan community. Kristina’s expertise is in the intersection of industries, cultures, community outreach and lead user innovation strategies and change. Kristina is also an Innovation Fellow at SMARTlab, working on the BuzzNET project. Her current work focuses on lead user/open source innovation and knowledge management.
David Burden
David Burden started his career in army communications managing a range of mobile and wireless systems in a variety of challenging situations. After being "demobbed" in 1990, David joined Ascom, the Swiss telecoms company, and then Aseriti, the £70m turnover IT arm of Severn Trent plc. During this time David was involved in the operation and development of both conventional and web based mobile systems, before moving onto the commercial side of the business, ultimately becoming the company's Marketing Director. During the Dot Com boom David founded a wireless data company developing both WAP and Voice XML systems, as well as founding the Midlands chapter of the First Tuesday Networking organisation. David founded Daden, an Information 2.0 Consultancy in 2004.
David has been involved in virtual worlds since the mid 1990s, having created early spaces using VRML and played in several early 3D communal worlds. David's first virtual home was at Retsmah Crossing in Alpha World and he spent much of the early naughties hoverboarding off the slopes of Nene's Peak - the giant volcano in There. David has been in Second Life since 1994 where his real-life and SL business Daden Limited helps businesses and organisations explore the social and commercial potential of virtual worlds. David also has a keen interest in artificial intelligence and Daden have an AI platform for use both in SL and on the web.
David is a Chartered Engineer and lives in Birmingham - where he is active in City and Regional business, technology and innovation initiatives.
Celine Llewellyn-Jones
Suzanne Stein
Suzanne leads the Mobile Platform Games Research Group for SMARTlab, and co-supervises the PhD cohort working on Accessible Technology and Personal/Community Fabrication (within MAGICbox). She has been a core member of the new technology division, Habitat, at the Canadian Film Centre, since its inception in 1997. She is currently faculty member and module leader for interactive media and narrative theory in their training programme and is a co-mentor for the Interactive project lab that runs across Canada, guiding and nurturing innovative technology projects for market launch. In addition to her work at Habitat, she has been a research and creative consultant to the IT sector for 7 years, forerunning and anticipating the importance of the new discipline of User Experience. Most recently, she led Nokia’s research into the ‘worldmap’ for technology spread, and headed up some of their creative vision projects. She is working on a book about Future Visioning & Gender in the Technology Market, for the Emergenc(i)es series with MIT Press.
Gina Fegan
Gina took on the role of setting up South East Media Network following three years as the founding Chief Executive of the lottery backed regional screen agency Screen South.
Prior to Screen South she spent two years as Director of the Kent International Film Festival (October 2000 and 2001) and Manager of Cinema 3 in Canterbury. During this time she also set up Kent Hothouse - a media development agency. With a background in construction, structural engineering and project management Gina has produced low budget drama, was the co-ordinator of the first LA Shorts Fest and subsequently spent a year in Los Angeles developing two feature films. Her production experience and six years in the North of France led her to be instrumental in forming the Nord-Pas de Calais Film Commission based in Lille. She also has experience in education as Head of Languages for SUPTERCOM in Arras, and examiner for the Franco-British Chamber of Commerce, Lille.
Gina is a trustee of the arts based regeneration programme the Creative Foundation in Folkestone is on the artistic advisory board of TAPS (Television Arts Performance Showcase) and is a member of BAFTA and Women in Film and Television.
Clilly Castiglia
Clilly has worked with SMARTlab on a collaborative basis for four years, and joined us full time in London in October 2006. Before Joining SMARTlab, Clilly Castiglia was the Senior Vice President and CoFounder of Technology Developers LLC. Her role is to oversee the Design and Production of new technology and experience based projects. Prior to starting this company she was the Director of Operations and Development at The NYU Center for Advanced Technology/NYU Media Research Lab. There she managed the development of technologies in the areas of collaborative tools and environments, new interfaces and input methods for wireless and handheld devices, Tangible media, High-end Graphics and Real-time animation. As an Associate Researcher at the SMARTlab UK she was involved in the VIP project (Virtual Interactive Puppetry) A system which allows live performers and Virtual Puppets to work and perform remotely and in 3D.
Camille Baker
Camille Baker is conducting research, funded through our BBC project on Games for Thought/Somatics and Movement Studies. She joins the team in this official capacity in Feb. 2006. Also a PHD Candidate with the SMARTlab, her work overall focussed on Networked Performance Media. Her research interests include: mobile devices, video art, live cinema, performance and interactive media, responsive environments, media art installation, telematics, new media curating and networked communities. Baker’s background ranges from music composition, singing and performance, to Executive Director/Curator of The Escape Artists Society in Vancouver, Canada, and Lead Curator, Conference Director and Co-Performance Art Curator for New Forms Festival in Vancouver, to editor-in-chief of an online pop-culture relationship support magazine - Tales of Slacker Bonding (2000-2003), to new media and web design /development, to documentary and online video and animation, to media art instructor, to visual arts curating, to sculpture and modern dance performance. For more details, papers and articles, go to her web portfolio at: http://www.swampgirl67.net/
Blair Wing,
Nohmy Harrison
In the late 60s I reclaimed a piece of derelict land and with help from local parents, built and ran one of the first adventure playgrounds in Birmingham. This lead on to me becoming a full time play worker for the City of Birmingham for twelve years.
During the time that I worked with children on playgrounds I also became a community and youth worker and later a full time tutor teaching community, youth and play work. I worked in a number of youth work situations including running a special club for young people with learning difficulties and taking groups of young people to Wales for mountain sports such as climbing, pot holing and white water canoeing.
I was part of a group of women who created and opened the first Women’s Refuge in Birmingham. I also worked with battered women in Co. Durham while I studied Community and Youth work at Durham University.
Before going to Durham I had back surgery which left me disabled, and lead to my lupus being diagnosed; I am now a wheelchair user. Since moving to London I have been involved with politically active disabled groups campaigning for disability rights. As a lesbian in London I joined the campaign for LGBT rights, in 1999 I was the chair person of London Pride.
I currently work as a lay preacher and secretary for Metropolitan Community Church in East London; a church run by and for LGBT people.
Sapna Ramnani
Sapna is a filmmaker and new PhD candidate in SMARTlab. As a woman with diability, she uses alternative interfaces to the screens. Sapna Ramnani, a Masters graduate in Video Production, has cerebral palsy and impaired speech. She has always been active in her community, speaking bi-monthly at the Asian Disability Alliance. Sapna is now creating a film, using her own experience and that of other pupils and teachers, to present a case for inclusive education. She intends to use the film to help her campaign. SapnaÕs Level 1 Award has enabled her to do research, make the video and produce 50 copies for circulation.
Joanne Harrison
Joanne is a specialist in modelling and visualisations technologies. Having advised and assisted over 250 firms since joining Knowledge Dock, clients can benefit from Joanne’s 20-years-plus experience within the IT industry.
Joanne holds a Masters degree in Information Technology, and is highly proficient with 3D visualisation tools and multimedia technology.
Toby Borland
Toby has worked with SMARTlab as an artist-technologist dedicated to the real world applications of technology, since 2005. He joins the team in an offical capacity, from our London base, in Feburary 2007, as MAGICbox Manager.
He was born on 27th February 1971 in Bray, Ireland. He left home at 15, hitch-hiked to India when 17 working as street performer. Returned to Dublin when 20 returned to school and studied mechanical and design engineering at Trinity College Dublin. Graduated when 25 and worked mainly as a sculptor with stints in electronics and programming until 29.
He left to travel around South and Central America for a year, and returned in 2001. For the past few years he has been working part-time in facilitating sculpture projects within addiction rehabilitation centres, part-time developing mini-foundry techniques, and part-time developing Computer Aided Manufacturing interfaces in relation to artistic/sculpture projects. Currently finishing an implementation of an analemmic equatorial sundial. He now finds himself in the uncharted territory somewhere between art and engineering. He has a cantankerous old Z650 motorcycle and no television.
Jane Wheeler
Jane Wheeler is the music advisor for Newham Borough, East. She was recently appointed since working for 2 years at NewVIc as part of the music team and as an Advanced Skills Teacher working centrally for the borough. She has been a professional musician for over 30 years and a music teacher in education for 15 years. She has a passion for supporting the development of young people's confidence, independent learning skills and leadership qualities through creative music making and performance, especially through
using the singing voice. Occasional blogs and travel diary from Namibian visit can be found at janewheeler.net.
Rachel Lasebikan
Rachel Mojisola Lasebikan is Co-Founder and Director of Free-City Legacy an organization that seeks to develop innovative products and solutions to address societal challenges and for improvement of global society.
Rachel has over 12 years experience working in creative business development and specialises in the study and application of creative innovation through design, business application, industry and consumer insight. She holds an MA in Design Studies from Central Saint Martins, University of the Arts, London and a degree in Fashion from Southampton University.
Rachel has developed a variety of innovation projects including Brand, Corporate Relations and Legacy development for the African Broadcast Network (www.abnafrica.tv), the first African fair-trade clothing range for the Top Shop flagship store, and is building African trend resources for the WGSN international trend agency (www.WGSN.com) and sustainable design projects with community interest companies such as rYico (www.ryico.org) and African Millennium (www.african-millenium.com).
Rachel started her career in PR and product development. She has spent the last six years researching and developing the viability of creating international and sustainable African products and brands through social enterprise and development, exploring the exciting developing African fashion and television industry, growing African Diaspora and the implementation of more positive African stories in global society.
Key areas:
- Creative business and social innovation
- Research, industry and consumer insight
- Sustainable product & brand development
- Africa relations
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