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Dr Mary Flanagan
SMARTlab Adjunct Faculty- PostDoc Researcher in Systems Design & Computational Media
Publications, Books Flanagan, Mary. Critical Play. In preparation. In contract with MIT Press.
Booth, H. Austin, + Flanagan, Mary, Eds. re: skin. Cambridge: MIT Press, 2007.
Bittanti, Matteo + Flanagan, Mary. Similitudini. Simboli. Simulacri (SIMilarities, Symbols, Simulacra). In Italian. Milan: Edizioni Unicopli, 2003.
Flanagan, Mary + Booth, H. Austin, Eds. reload: rethinking women + cyberculture. Cambridge: MIT Press, 2002.
Print Publications, Refereed Journal Articles
Flanagan, M. "Making Games for Social Change." AI & Society: The Journal of Human-Centered Systems. Springer London: Springer, 20(4), January 2006, 493 - 505.
Flanagan, Mary. "SIM-plement l’espace du genre? Vies domestiques, consommation et le Sims." (SIMply Gendered Space? Domesticity, Consumption & The Sims) Consommations & Sociétés: Cahiers pluridisciplinaire sur la consommation et l’interculturel. Ed. Mélanie Roustan et Dominique Desjeux, 2003
Flanagan, Mary. "navigable narratives: gender and narrative spatiality in virtual worlds." Art Journal. Vol 59 no. 3, Fall 2000, 74 – 85.
Flanagan, Mary. "Mobile Identities, Digital Stars, and Post-Cinematic Selves." Wide Angle: Issue on Digitality and the Memory of Cinema. 21:3, 1999, 77-93.
e-publications, Refereed Journal Articles
Flanagan, Mary. “Locating Play and Politics: Real World Games & Activism,” Leonardo Electronic Almanac (forthcoming 2007-08)
Flanagan, Mary. "Flanagan, Mary. "gender + play: : domestic space + consumption." Intelligent Agent, Vol. 43 No. 1, 2003. http://www.intelligentagent.com/
Flanagan, Mary. "Spatialized MagnoMemories." Culture Machine 3 - Virologies: Culture and Contamination. Eds. David Boothroyd & Gary Hall. http://culturemachine.tees.ac.uk/. March 2001.
Flanagan, Mary and Egert, Chris. "Courseware Quality + the Collaborative Classroom: Implementing IOS Courseware to Generate Seminar-style Interactions." IMEJ, The Interactive Multimedia Electronic Journal of
Computer-Enhanced Learning.
Print and e-publications, Non Refereed
Flanagan, Mary and Looui, Suyin. "Rethinking the F Word: A Review of
Activist Art on the Internet." _ National Women's Studies Association
Journal (Special Issue: Feminist Activist Art) Volume 19, Number 1,
Spring 2007, 181-200.
Flanagan, Mary. "Practicing Play." New York Law Review, Fall 2004
Flanagan, Mary. "Digital Stars Are Here to Stay." convergence: the
journal of research into new media technologies. Eds. Julia Knight +
Alexis Weedon, University of Luton. Summer 1999. Print and internet.
http://www.luton.ac.uk/Convergence/.
Flanagan, Mary. "The Sky is Falling! Why Are Virtual Worlds so
Desolate?" Images Journal. Eds. G Tracey, C Norton, + E Abele.
September 1998. http://www.imagesjournal.com.
Publications, Book Chapters
Flanagan, Mary. “The Sims: Suburban Utopias.” In: Borries, Friedrich
von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play.
Synergies Between Computer Games, Architecture and Urbanism, Birkhäuser
Publishing, Basel Boston Berlin, 2007.
Flanagan, Mary and Nissenbaum, H. "Design Heuristics for Activist
Games." Beyond Barbie to Mortal Kombat. C. Heeter and Y. Kafai (eds).
Cambridge: MIT Press (forthcoming).
Flanagan, Mary, Howe, Daniel, and Nissenbaum, Helen. "Design Method
Outline for Activist Gaming." Worlds In Play: International Perspectives
on Digital Games Research (New Literacies and Digital Epistemologies).
ed. Suzanne de Castell and Jennifer Jensen. New York: Peter Lang, 2007.
Flanagan, M., Howe, D., and Nissenbaum, H. “Values in Design: Theory and
Practice” In Information Technology and Moral Philosophy. Jeroen van den
Hoven and John Weckert (eds.) Cambridge: Cambridge University Press
(forthcoming Dec 2007).
Flanagan, Mary. "reskinning the everyday." re: skin. Cambridge: MIT
Press, 2007, 303-319.
Flanagan, Mary. “The ‘Nature’ of Networks: Space and Place in the
Silicon Forest.” Nature et progrès : interactions, exclusions,
mutations. Ed. Pierre Lagayette. Paris : Presses de l'Université.
Paris-Sorbonne, 2006.
Flanagan, Mary. "upload.culture|download.culture." Context Providers:
Context and Meaning in Digital Art. Ed. Margot Lovejoy, Christine
Stiles, Christiane Paul. Minneapolis: University of Minnesota Press
(forthcoming).
Flanagan, Mary. "My Profile, Myself in Playculture." Exploring Digital
Artefacts. Johan Bornebusch and Patrik Hernwall, Editors. M3
Publication, 2006, 20-29.
Flanagan, Mary. "Politicising Playculture." GAME/PLAY Exhibition
Catalog. HTTP Gallery, London 2006.
Flanagan, Mary. "Developing Virtual Performance Spaces." American
Puppetry. Ed. Phyllis T. Dircks. New York: Theatre Library Association,
2004.
Flanagan, Mary. "The Bride Stripped Bare." Data Made Flesh. Phillip
Thurtle and Robert Mitchell, ed. New York: Routledge, 2003.
Flanagan, Mary. "Response to Celia Pearce: Computer Gaming." First
Person. Ed. Noah Wardrip-Fruin and Pat Harrigan. Cambridge: MIT Press,
2004, 143-145.
Flanagan, M. "Next Level: Women's Digital Activism through Gaming." In
A. Morrison, G. Liestøl &T. Rasmussen (eds.). Digital Media Revisited.
Cambridge: MIT Press, 2003, 359-388.
Flanagan, Mary. "SIM-plement l’espace du genre? Vies domestiques,
consommation, et le Sims." La pratique du jeu vidéo: réalité ou
virtualité?. Ed. Mélanie Roustan et Dominique Desjeux. Paris:
L'Harmattan, 2003.
Flanagan, Mary. "Hyperbodies, Hyperknowledge: Women in Games, Women in
Cyberpunk, and Strategies of Resistance." reload: rethinking women +
cyberculture. Cambridge: MIT Press, 2002, 425-454.
Flanagan, Mary. "Navigating Narratives: Women’s Use of Virtual Space."
Women in Storytelling. Ed. Afra Kavanagh. Sydney, Nova Scotia: Univ.
College of Cape Breton Press, 2000.
Publications,
Refereed Articles:
Conference Proceedings
Flanagan, Mary, Nissenbaum, Helen, Belman, Jonathan, and Diamond, James
P. "A Method For Discovering Values in Digital Games." Proceedings of
the Digital Games Research Association (DIGRA), Sept 24-28 Tokyo, 2007.
Plass, J. L, Goldman, R., Flanagan, M., Diamond, J., Dong, C., Looui,
S., Hyuksoon Song, H., Rosalia, C. & Perlin, K. ”RAPUNSEL: How a
computer game designed based on educational theory can improve girls’
self-efficacy and self-esteem.” Proceedings of the American Educational
Research Association, Chicago, April 2007
Flanagan, Mary. “Locating Play and Politics: Real World Games and
Political Action.” Proceedings of the Digital Arts and Culture
Conference, Perth Australia Sept 2007
Flanagan, Mary, and Nissenbaum, Helen. “A Game Design Methodology to
Incorporate Social Activist Themes.” Proceedings of CHI 2007. New York,
NY: ACM Press, 181 - 190.
Flanagan, Mary, Howe, Dan, and Nissenbaum, Helen. "New Design Methods
for Activist Gaming." Proceedings of the Digital Games Research
Association (DIGRA), June 16-20 Vancouver CA, 2005.
Flanagan, Mary. "Troubling 'Games for Girls': Notes from the Edge of
Game Design." Proceedings of the Digital Games Research Association
(DIGRA), June 16-20 Vancouver CA, 2005.
Flanagan, Mary, Howe, D. C., and Nissenbaum, Helen. "Values at Play:
Design Tradeoffs in Socially-Oriented Game Design." Proceedings of CHI
2005. New York, NY: ACM Press, 751-760.
Flanagan, Mary. "SIMple & Personal: Domestic Space and The Sims."
Proceedings of the Fifth International Digital Arts and Culture
Conference. RMIT, Melbourne, Australia. May 19 - 23, 2003.
http://hypertext.rmit.edu.au/dac/papers/http://hypertext.rmit.edu.au/dac/
papers/Flanagan.pdf
Flanagan, Mary. "Feminist Transgressions? Object & Process in
Transgenic/Genetic Work by Women." SIGGRAPH 2002 Electronic Art &
Animation Catalog. NY: ACM, 129-133.
Perng, Kuo-Luen, Wang, Wei-Teh, Flanagan, Mary and Ouhyoung, Ming, "A
Real-time 3D Virtual Sculpting Tool Based on Marching Cube." ICAT2001,
Tokyo, Japan, Dec 2001.
Egert, Chris, Flanagan, Mary, and Walters, Deborah, "Web Based
Collaboration for Introductory Programming Courses." Proceedings of the
International Conference on Engineering Education, Taiwan, 2000.
Egert, Chris, Flanagan, Mary, and Walters, Deborah, "Extending IOS’s
Collaboration via Web-Enabled Whiteboards." Proceedings of WebNet 2000
--World Conference of the WWW, Internet, + Intranet. Eds. Hermann Maurer
+ Richard G. Olson. Charlottesville: Association for the Advancement of
Computing in Education (AACE), 2000.
Flanagan, Mary. "Using Multimedia Courseware to Bring Together Theory
and Practice." Proceedings of WebNet 2000 --World Conference of the WWW,
Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson.
Charlottesville: AACE, 2000.
Flanagan, Mary. "Interfacing Differently: Educating Girls in a Changing
Digital Landscape." Proceedings of WebNet 2000 --World Conference of the
WWW, Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson.
Charlottesville: AACE, 2000.
Flanagan, Mary. "Navigable Narratives: Gender and Spatiality in Virtual
Worlds." Proceedings from Exploring Cyber Society July 5 – 7, 1999,
Volume 1. Eds. by John Armitage + Joanne Roberts. Newcastle, UK:
University Of Northumbria, 1999.
Flanagan, Mary. "Practicing Stereotypes: Exploring Gender Stereotypes
Online." Proceedings of SITE99: Society of Information Technology and
Teacher Education. Eds. Hermann Maurer + Richard G. Olson.
Charlottesville: AACE, 1999.
Flanagan, Mary, and Egert, Chris. "Assessing the Success of Seminars on
the Web." Proceedings of WebNet 99--World Conference of the WWW,
Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson.
Charlottesville: AACE, 1999.
Flanagan, Mary, and Egert, Chris. "Providing Seminars on the Web." Proceedings of WebNet 98--World Conference of the WWW, Internet, +
Intranet. Eds. Hermann Maurer + Richard G. Olson. Charlottesville:
Association for the Advancement of Computing in Education (AACE), 1998,
313 - 317. BEST PAPER AWARD
Publication Update (December 2007)
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